#include "BasicIncludes.h"

//LUA functions
int loadImage(lua_State* L);
int drawPosImage(lua_State* L);
int drawPosSubImage(lua_State* L);
int drawImage(lua_State* L);
int drawSubImage(lua_State* L);
int setPosImage(lua_State* L);
int resizeImage(lua_State* L);
int getSizeImage(lua_State* L);
int isMouseOverImage(lua_State* L);

struct imageData{
	int posX;
	int posY;
	int width;
	int height;
	float rotation;
	GLuint glTex;
};
